Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A legend states that once, in the old days of Wesnoth, an island appeared out of nowhere off the coast of a certain wealthy baron. Intrigued, the baron deployed a fleet to investigate the appearing. Three moons later, the humans realized that the Island was getting no closer. When the boats accelerated, the Island turned around and attacked the boats. The one boat that managed to get back to the coast relayed his tale of a huge turtle, apparently millennia old and the size of an island. Encouraged by these and similar fables, the Brungar have strived to use magic for the enlargement of turtles to gargantuan sizes, and in doing so turning them into monsters of war, able to smash the strongest battleship to splinters.
Posebne The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Sea Turtle |
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Advances to: | |
Cost: | 50 |
HP: | 60 |
Pomicanje: | 6 |
XP: | 156 |
Level: | 3 |
Alignment: | lawful |
ID | Giant Sea Turtle |
Abilities: | steadfast, submerge |
Jaws blade | 10 - 3 melee | ||
Water Jet impact | 6 - 4 ranged |
Resistances: | |
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blade | 30% |
pierce | 30% |
impact | 30% |
fire | -10% |
cold | -10% |
arcane | -800% |
Terrain | Movement Cost | Obrana |
---|---|---|
Castle | 1 | 40% |
Cave | 2 | 40% |
Coastal Reef | 2 | 60% |
Deep Water | 1 | 50% |
Flat | 1 | 40% |
Forest | 2 | 30% |
Frozen | 3 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 1% |
Mountains | 3 | 30% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 30% |
Shallow Water | 1 | 50% |
Swamp | 2 | 50% |
Unwalkable | 99 | 1% |
Village | 1 | 50% |